Navigation
API > API/Plugins > API/Plugins/StateGraphManager
Subsystem manager that other modules and subsystems can depend on to add RegisterServer state graph delegates with.
| Name | URegisterServerManager |
| Type | class |
| Header File | /Engine/Plugins/Experimental/StateGraph/Source/StateGraphManager/Public/RegisterServerManager.h |
| Include Path | #include "RegisterServerManager.h" |
Syntax
UCLASS (MinimalAPI)
class URegisterServerManager :
public UWorldSubsystem ,
public UE::FStateGraphManagerTracked
Inheritance Hierarchy
- FStateGraphManager → FStateGraphManagerTracked → URegisterServerManager
- UObjectBase → UObjectBaseUtility → UObject → USubsystem → UWorldSubsystem → URegisterServerManager
Functions
Public
Overridden from FStateGraphManager
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName GetStateGraphName() |
RegisterServerManager.h |