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API > API/Plugins > API/Plugins/StateGraph
Node for wrapping functions as delegates.
| Name | FStateGraphNodeFunction |
| Type | class |
| Header File | /Engine/Plugins/Experimental/StateGraph/Source/StateGraph/Public/StateGraph.h |
| Include Path | #include "StateGraph.h" |
Syntax
class FStateGraphNodeFunction : public UE::FStateGraphNode
Inheritance Hierarchy
- TSharedFromThis< FStateGraphNode > → FStateGraphNode → FStateGraphNodeFunction
- FNoncopyable → FStateGraphNode → FStateGraphNodeFunction
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FStateGraphNodeFunction
(
FName InName, |
StateGraph.h |
Functions
Public
Overridden from FStateGraphNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CheckDependencies () |
Returns true if all dependencies are met and the node can be started. | StateGraph.h |
Protected
Overridden from FStateGraphNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Start() |
Start this node. | StateGraph.h |