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Unreal Engine C++ API Reference > Plugins > StageMonitorCommon
Inheritance Hierarchy
- FStageDataBaseMessage
- FStageProviderMessage
- FStageProviderPeriodicMessage
- FFramePerformanceProviderMessage
References
Module | StageMonitorCommon |
Header | /Engine/Plugins/VirtualProduction/StageMonitoring/Source/StageMonitorCommon/Public/StageMonitorUtils.h |
Include | #include "StageMonitorUtils.h" |
Syntax
USTRUCT&40;&41;
struct FFramePerformanceProviderMessage : public FStageProviderPeriodicMessage
Remarks
Message containing information about frame timings. Sent at regular intervals
Variables
Type | Name | Description | |
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FString | AssetInStatus | Full path name of the asset involved in the status. |
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float | AverageFPS | Average FrameRate read from GAverageFPS |
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int32 | CompilationTasksRemaining | Number of asynchronous compilation tasks currently in progress. |
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uint64 | CPU_MEM | Current CPU Memory Usage (Physical) in bytes |
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float | GameThreadMS | Current GameThread time read from GGameThreadTime in milliseconds |
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float | GameThreadWaitMS | Current GameThread wait time read from GGameThreadWaitTime in milliseconds |
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uint64 | GPU_MEM | Current GPU Memory Usage (Physical) in bytes |
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float | GPU_MS | Current GPU time read from GGPUFrameTime in milliseconds |
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float | IdleTimeMS | Idle time (slept) in milliseconds during last frame |
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float | RenderThreadMS | Current RenderThread time read from GRenderThreadTime in milliseconds |
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float | RenderThreadWaitMS | Current RenderThread wait time read from GRenderThreadWaitTime in milliseconds |
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EStageMonitorNodeStatus | Status | Average FrameRate read from GAverageFPS |
Constructors
Type | Name | Description | |
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FFramePerformanceProviderMessage
(
EStageMonitorNodeStatus InStatus, |