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Unreal Engine C++ API Reference > Plugins > StageMonitor
References
Module | StageMonitor |
Header | /Engine/Plugins/VirtualProduction/StageMonitoring/Source/StageMonitor/Public/IStageMonitorSession.h |
Include | #include "IStageMonitorSession.h" |
Syntax
USTRUCT&40;&41;
struct FStageSessionProviderEntry
Remarks
Entry corresponding to a provider we are monitoring Contains information related to the provider so we can communicate with it and more dynamic information like last communication received
Variables
Type | Name | Description | |
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FMessageAddress | Address | Address of this provider |
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FStageInstanceDescriptor | Descriptor | Detailed descriptor |
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FGuid | Identifier | Identifier of this provider |
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double | LastReceivedMessageTime | Timestamp when last message was received based on FApp::GetCurrentTime |
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EStageDataProviderState | State | State of this provider based on message reception |
Constructors
Type | Name | Description | |
---|---|---|---|
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Operators
Type | Name | Description | |
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bool | operator!=
(
const FStageSessionProviderEntry& Other |
|
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bool | operator==
(
const FStageSessionProviderEntry& Other |