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API > API/Plugins > API/Plugins/SpatialReadiness
| Name | USpatialReadinessVolumeComponent |
| Type | class |
| Header File | /Engine/Plugins/Experimental/SpatialReadiness/Source/SpatialReadiness/Public/SpatialReadinessVolumeComponent.h |
| Include Path | #include "SpatialReadinessVolumeComponent.h" |
Syntax
UCLASS (Blueprintable, Meta=(BlueprintSpawnableComponent), MinimalAPI)
class USpatialReadinessVolumeComponent : public UActorComponent
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → USpatialReadinessVolumeComponent
Implements Interfaces
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Bounds | FBox | SpatialReadinessVolumeComponent.h |
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| bStartReady | bool | SpatialReadinessVolumeComponent.h |
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| Description | FString | SpatialReadinessVolumeComponent.h |
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Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BeginPlay() |
SpatialReadinessVolumeComponent.h | ||
virtual void EndPlay
(
const EEndPlayReason::Type EndPlayReason |
SpatialReadinessVolumeComponent.h | ||
bool IsReady() |
SpatialReadinessVolumeComponent.h |
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void MarkReady() |
SpatialReadinessVolumeComponent.h |
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void MarkUnready() |
SpatialReadinessVolumeComponent.h |
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void SetBounds
(
const FBox& InBounds |
SpatialReadinessVolumeComponent.h |
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void SetDescription
(
const FString& InDescription |
SpatialReadinessVolumeComponent.h |
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void SetReadiness
(
bool bIsReady |
SpatialReadinessVolumeComponent.h |
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