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API > API/Plugins > API/Plugins/SourceFilteringTrace
Engine implementation of IDataSourceFilterSetInterface
| Name | UDataSourceFilterSet |
| Type | class |
| Header File | /Engine/Plugins/Developer/TraceSourceFiltering/Source/SourceFilteringTrace/Public/DataSourceFilterSet.h |
| Include Path | #include "DataSourceFilterSet.h" |
Syntax
UCLASS (MinimalAPI, NotBlueprintable)
class UDataSourceFilterSet :
public UDataSourceFilter ,
public IDataSourceFilterSetInterface
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDataSourceFilter → UDataSourceFilterSet
Implements Interfaces
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const TArray< TObjectPtr< UDataSourceFilter > > & GetFilters() |
DataSourceFilterSet.h | ||
virtual EFilterSetMode GetFilterSetMode() |
Begin IDataSourceFilterSetInterface overrides | DataSourceFilterSet.h | |
void SetFilterMode
(
EFilterSetMode InMode |
DataSourceFilterSet.h |
Overridden from UDataSourceFilter
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void SetEnabled
(
bool bState |
Begin IDataSourceFilterSetInterface overrides Begin UDataSourceFilter overrides | DataSourceFilterSet.h |
Protected
Overridden from UDataSourceFilter
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool DoesActorPassFilter_Internal
(
const AActor* InActor |
End IDataSourceFilterInterface overrides | DataSourceFilterSet.h | |
virtual void GetDisplayText_Internal
(
FText& OutDisplayText |
DataSourceFilterSet.h |