Navigation
Unreal Engine C++ API Reference > Plugins > SourceFilteringTrace
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UDataSourceFilter
- UDataSourceFilterSet
- UEmptySourceFilter
References
Module | SourceFilteringTrace |
Header | /Engine/Plugins/Developer/TraceSourceFiltering/Source/SourceFilteringTrace/Public/DataSourceFilter.h |
Include | #include "DataSourceFilter.h" |
Syntax
UCLASS&40;Blueprintable&41;
class UDataSourceFilter :
public UObject,
public IDataSourceFilterInterface
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
bool | bIsEnabled | Whether or not this filter is enabled |
![]() ![]() ![]() ![]() |
FDataSourceFilterConfiguration | Configuration | Filter specific settings |
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
Destructors
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
Functions
Type | Name | Description | |
---|---|---|---|
![]() ![]() ![]() ![]() ![]() |
bool | DoesActorPassFilter
(
const AActor* InActor |
|
![]() ![]() ![]() |
bool | DoesActorPassFilter_Implementation
(
const AActor* InActor |
|
![]() ![]() ![]() |
bool | DoesActorPassFilter_Internal
(
const AActor* InActor |
End IDataSourceFilterInterface overrides |
Overridden from IDataSourceFilterInterface
Type | Name | Description | |
---|---|---|---|
![]() ![]() ![]() |
const FDataSourceFilterConfiguration & | ||
![]() ![]() ![]() |
void | GetDisplayText_Internal
(
FText& OutDisplayText |
|
![]() ![]() ![]() |
bool | IsEnabled () |
|
![]() ![]() |
void | SetEnabled
(
bool bState |
Begin IDataSourceFilterInterface overrides |