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Unreal Engine C++ API Reference > Plugins > SourceFilteringTrace > UDataSourceFilter
- UDataSourceFilter::DoesActorPassFilter_Internal()
- UEmptySourceFilter::DoesActorPassFilter_Internal()
- UDataSourceFilterSet::DoesActorPassFilter_Internal()
References
Module | SourceFilteringTrace |
Header | /Engine/Plugins/Developer/TraceSourceFiltering/Source/SourceFilteringTrace/Public/DataSourceFilter.h |
Include | #include "DataSourceFilter.h" |
Source | /Engine/Plugins/Developer/TraceSourceFiltering/Source/SourceFilteringTrace/Public/DataSourceFilter.cpp |
virtual bool DoesActorPassFilter_Internal
&40;
const AActor &42; InActor
&41; const
Remarks
End IDataSourceFilterInterface overrides