Navigation
Unreal Engine C++ API Reference > Plugins > SourceFilteringTrace > FTraceWorldFiltering
References
Module | SourceFilteringTrace |
Header | /Engine/Plugins/Developer/TraceSourceFiltering/Source/SourceFilteringTrace/Public/TraceWorldFiltering.h |
Include | #include "TraceWorldFiltering.h" |
Syntax
static WorldFilterStatesCritical;
Remarks
Synchronization object for accessing WorldTypeFilterStates and NetModeFilterStates, required to ensure there is not competing access between Networking and Gamethread