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API > API/Plugins > API/Plugins/SourceFilteringCore
References
Module | SourceFilteringCore |
Header | /Engine/Plugins/Developer/TraceSourceFiltering/Source/SourceFilteringCore/Public/IDataSourceFilterInterface.h |
Include | #include "IDataSourceFilterInterface.h" |
Syntax
USTRUCT&40;BlueprintType&41;
struct FDataSourceFilterConfiguration
Variables
Type | Name | Description | |
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uint8: 1 | bCanRunAsynchronously | Flag whether or not this filter does not rely on gamethread only data, and therefore can work on a differen thread |
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uint8: 1 | bOnlyApplyDuringActorSpawn | Flag whether or not this filter should only applied once, whenever an actor is spawned |
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uint8 | FilterApplyingTickInterval | Interval, in frames, between applying the filter. |
Constructors
Type | Name | Description | |
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