Navigation
Unreal Engine C++ API Reference > Plugins > SoundFields
Inheritance Hierarchy
- ISoundfieldFactory
- FAmbisonicsSoundfieldFormat
References
Module | SoundFields |
Header | /Engine/Plugins/Runtime/SoundFields/Source/SoundFields/Public/SoundFields.h |
Include | #include "SoundFields.h" |
Syntax
class FAmbisonicsSoundfieldFormat : public ISoundfieldFactory
Remarks
This is the default format for Ambisonics in the Unreal Audio Engine.
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
Destructors
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
Dtor |
Functions
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
bool | CanTranscodeFromSoundfieldFormat
(
FName InputFormat, |
|
![]() ![]() |
bool | CanTranscodeToSoundfieldFormat
(
FName DestinationFormat, |
|
![]() ![]() |
TUniquePtr< ISoundfieldDecoderStream > | CreateDecoderStream
(
const FAudioPluginInitializationParams& InitInfo, |
|
![]() ![]() |
TUniquePtr< ISoundfieldAudioPacket > | ||
![]() ![]() |
TUniquePtr< ISoundfieldEncoderStream > | CreateEncoderStream
(
const FAudioPluginInitializationParams& InitInfo, |
|
![]() ![]() |
TUniquePtr< ISoundfieldMixerStream > | CreateMixerStream
(
const ISoundfieldEncodingSettingsProxy& InitialSettings |
|
![]() ![]() |
TUniquePtr< ISoundfieldTranscodeStream > | CreateTranscoderStream
(
const FName SourceFormat, |
|
![]() ![]() ![]() |
UClass * | ||
![]() ![]() |
USoundfieldEncodingSettingsBase * | ||
![]() ![]() |
FName | Begin ISoundfieldFactory. | |
![]() ![]() |
bool | IsTranscodeRequiredBetweenSettings
(
const ISoundfieldEncodingSettingsProxy& SourceSettings, |