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Unreal Engine C++ API Reference > Plugins > SoundCueTemplates
Inheritance Hierarchy
- UDeveloperSettings
- USoundCueTemplateSettings
References
Module | SoundCueTemplates |
Header | /Engine/Plugins/Runtime/SoundCueTemplates/Source/SoundCueTemplates/Public/SoundCueTemplateSettings.h |
Include | #include "SoundCueTemplateSettings.h" |
Syntax
UCLASS (Config=Game, defaultconfig, Meta=(DisplayName="Sound Cue Templates"))
class USoundCueTemplateSettings : public UDeveloperSettings
Variables
Type | Name | Description | |
---|---|---|---|
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TArray< FSoundCueTemplateQualitySettings > | QualityLevels | |
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FSoundCueTemplateQualitySettingsNotifier | SettingsNotifier |
Constructors
Type | Name | Description | |
---|---|---|---|
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USoundCueTemplateSettings
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
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const FSoundCueTemplateQualitySettings & | GetQualityLevelSettings
(
int32 Index |
Get the quality level settings at the provided level index. |
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int32 | ||
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void | PostEditChangeChainProperty
(
FPropertyChangedChainEvent& PropertyChangedEvent |
|
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void | ||
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bool |