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API > API/Plugins > API/Plugins/SoundCueTemplates
| Name | USoundCueTemplateSettings |
| Type | class |
| Header File | /Engine/Plugins/Runtime/SoundCueTemplates/Source/SoundCueTemplates/Public/SoundCueTemplateSettings.h |
| Include Path | #include "SoundCueTemplateSettings.h" |
Syntax
UCLASS (MinimalAPI, Config=Game, defaultconfig, Meta=(DisplayName="Sound Cue Templates"))
class USoundCueTemplateSettings : public UDeveloperSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDeveloperSettings → USoundCueTemplateSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
USoundCueTemplateSettings
(
const FObjectInitializer& ObjectInitializer |
SoundCueTemplateSettings.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| QualityLevels | TArray< FSoundCueTemplateQualitySettings > | SoundCueTemplateSettings.h |
|
|
| SettingsNotifier | FSoundCueTemplateQualitySettingsNotifier | SoundCueTemplateSettings.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FSoundCueTemplateQualitySettings & GetQualityLevelSettings
(
int32 Index |
Get the quality level settings at the provided level index. | SoundCueTemplateSettings.h | |
int32 GetQualityLevelSettingsNum() |
SoundCueTemplateSettings.h | ||
virtual void PostEditChangeChainProperty
(
FPropertyChangedChainEvent& PropertyChangedEvent |
SoundCueTemplateSettings.h | ||
virtual void PostInitProperties() |
SoundCueTemplateSettings.h | ||
bool RebuildQualityLevels() |
SoundCueTemplateSettings.h |