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API > API/Plugins > API/Plugins/SmartObjectsModule > API/Plugins/SmartObjectsModule/USmartObjectSubsystem
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddTagToInstance
(
const FSmartObjectHandle Handle, |
Adds a single tag to the smart object instance represented by the provided handle. | SmartObjectSubsystem.h |
|
static void AddTagToInstance
(
FSmartObjectRuntime& SmartObjectRuntime, |
SmartObjectSubsystem.h |
AddTagToInstance(const FSmartObjectHandle, const FGameplayTag &)
Description
Adds a single tag to the smart object instance represented by the provided handle.
| Name | AddTagToInstance |
| Type | function |
| Header File | /Engine/Plugins/Runtime/SmartObjects/Source/SmartObjectsModule/Public/SmartObjectSubsystem.h |
| Include Path | #include "SmartObjectSubsystem.h" |
| Source | /Engine/Plugins/Runtime/SmartObjects/Source/SmartObjectsModule/Private/SmartObjectSubsystem.cpp |
UFUNCTION (BlueprintCallable, Category="SmartObject")
void AddTagToInstance
(
const FSmartObjectHandle Handle,
const FGameplayTag & Tag
)
Parameters
| Name | Remarks |
|---|---|
| Handle | Handle to the smart object. |
| Tag | Tag to add to the smart object instance. |
AddTagToInstance(FSmartObjectRuntime &, const FGameplayTag &)
| Name | AddTagToInstance |
| Type | function |
| Header File | /Engine/Plugins/Runtime/SmartObjects/Source/SmartObjectsModule/Public/SmartObjectSubsystem.h |
| Include Path | #include "SmartObjectSubsystem.h" |
static void AddTagToInstance
(
FSmartObjectRuntime & SmartObjectRuntime,
const FGameplayTag & Tag
)