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World condition to match tags of the Smart Object's owning Actor (which must implement IGameplayTagAssetInterface or have an AbilitySystemComponent).
| Name | FWorldCondition_SmartObjectActorTagQuery |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/SmartObjects/Source/SmartObjectsModule/Public/WorldConditions/WorldCondition_SmartObjectActorTagQuery.h |
| Include Path | #include "WorldConditions/WorldCondition_SmartObjectActorTagQuery.h" |
Syntax
USTRUCT (Meta=(DisplayName="Match Gameplay tags on SmartObject actor"))
struct FWorldCondition_SmartObjectActorTagQuery : public FSmartObjectWorldConditionBase
Inheritance Hierarchy
- FWorldConditionBase → FSmartObjectWorldConditionBase → FWorldCondition_SmartObjectActorTagQuery
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FStateType | FWorldCondition_SmartObjectActorTagQueryState | WorldConditions/WorldCondition_SmartObjectActorTagQuery.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| TagQuery | FGameplayTagQuery | Tags on the Smart Object's owning actor that need to match this query for the condition to evaluate true. | WorldConditions/WorldCondition_SmartObjectActorTagQuery.h |
|
Functions
Protected
Overridden from FWorldConditionBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool Activate
(
const FWorldConditionContext& Context |
WorldConditions/WorldCondition_SmartObjectActorTagQuery.h | ||
virtual void Deactivate
(
const FWorldConditionContext& Context |
WorldConditions/WorldCondition_SmartObjectActorTagQuery.h | ||
virtual FText GetDescription() |
WorldConditions/WorldCondition_SmartObjectActorTagQuery.h | ||
virtual TObjectPtr< const UStruct > * GetRuntimeStateType() |
WorldConditions/WorldCondition_SmartObjectActorTagQuery.h | ||
virtual bool Initialize
(
const UWorldConditionSchema& Schema |
WorldConditions/WorldCondition_SmartObjectActorTagQuery.h | ||
virtual FWorldConditionResult IsTrue
(
const FWorldConditionContext& Context |
WorldConditions/WorldCondition_SmartObjectActorTagQuery.h |