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WorldPartitionBuilder dedicated to collect all smart object components from a world and store them in the collection.
| Name | UWorldPartitionSmartObjectCollectionBuilder |
| Type | class |
| Header File | /Engine/Plugins/Runtime/SmartObjects/Source/SmartObjectsEditorModule/Public/WorldPartitionSmartObjectCollectionBuilder.h |
| Include Path | #include "WorldPartitionSmartObjectCollectionBuilder.h" |
Syntax
UCLASS (MinimalAPI)
class UWorldPartitionSmartObjectCollectionBuilder : public UWorldPartitionBuilder
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UWorldPartitionBuilder → UWorldPartitionSmartObjectCollectionBuilder
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UWorldPartitionSmartObjectCollectionBuilder
(
const FObjectInitializer& ObjectInitializer |
WorldPartitionSmartObjectCollectionBuilder.h |
Functions
Public
Protected
Overridden from UWorldPartitionBuilder
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ELoadingMode GetLoadingMode() |
WorldPartitionSmartObjectCollectionBuilder.h | ||
virtual bool PostRun
(
UWorld* World, |
WorldPartitionSmartObjectCollectionBuilder.h | ||
virtual bool PreRun
(
UWorld* World, |
WorldPartitionSmartObjectCollectionBuilder.h | ||
virtual bool RequiresCommandletRendering() |
WorldPartitionSmartObjectCollectionBuilder.h | ||
virtual bool RunInternal
(
UWorld* World, |
WorldPartitionSmartObjectCollectionBuilder.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static EEditorBuildResult BuildCollections
(
UWorld* InWorld, |
WorldPartitionSmartObjectCollectionBuilder.h | ||
| WorldPartitionSmartObjectCollectionBuilder.h |