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Unreal Engine C++ API Reference > Plugins > SignificanceManager > USignificanceManager > FManagedObjectInfo
References
Module | SignificanceManager |
Header | /Engine/Plugins/Runtime/SignificanceManager/Source/SignificanceManager/Public/SignificanceManager.h |
Include | #include "SignificanceManager.h" |
Source | /Engine/Plugins/Runtime/SignificanceManager/Source/SignificanceManager/Private/SignificanceManager.cpp |
void UpdateSignificance
&40;
const TArray< FTransform > & ViewPoints,
const bool bSortSignificanceAscending
&41;