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API > API/Plugins > API/Plugins/ScriptableToolsFramework
| Name | UScriptableToolsUtilityLibrary |
| Type | class |
| Header File | /Engine/Plugins/Runtime/ScriptableToolsFramework/Source/ScriptableToolsFramework/Public/ScriptableInteractiveTool.h |
| Include Path | #include "ScriptableInteractiveTool.h" |
Syntax
UCLASS (MinimalAPI, Meta=(ScriptName="ScriptableTools_Util"))
class UScriptableToolsUtilityLibrary : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UScriptableToolsUtilityLibrary
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FInputRayHit MakeInputRayHit
(
double HitDepth, |
ScriptableInteractiveTool.h |
|
|
static FInputRayHit MakeInputRayHit_MaxDepth() |
ScriptableInteractiveTool.h |
|
|
static FInputRayHit MakeInputRayHit_Miss() |
ScriptableInteractiveTool.h |
|