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API > API/Plugins > API/Plugins/ScriptableToolsEditorMode
| Name | FScriptableToolsEditorModeStyle |
| Type | class |
| Header File | /Engine/Plugins/Editor/ScriptableToolsEditorMode/Source/ScriptableToolsEditorMode/Public/ScriptableToolsEditorModeStyle.h |
| Include Path | #include "ScriptableToolsEditorModeStyle.h" |
Syntax
class FScriptableToolsEditorModeStyle
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FIconTextureMap | TMap< FName, TObjectPtr< UTexture2D > > | Register tool icons from a UTexture2D. | ScriptableToolsEditorModeStyle.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| IconTextureBrushes | TMap< FName, FSlateBrush * > | ScriptableToolsEditorModeStyle.h | |
| StyleSet | TSharedPtr< class FSlateStyleSet > | ScriptableToolsEditorModeStyle.h |
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TSharedPtr< class ISlateStyle > Get() |
ScriptableToolsEditorModeStyle.h | ||
static const FSlateBrush * GetBrush
(
FName PropertyName, |
Use to access icons defined by the style set by name, eg GetBrush("BrushFalloffIcons.Smooth") | ScriptableToolsEditorModeStyle.h | |
static FName GetStyleSetName() |
ScriptableToolsEditorModeStyle.h | ||
| ScriptableToolsEditorModeStyle.h | |||
static void Initialize() |
ScriptableToolsEditorModeStyle.h | ||
static bool RegisterIconTexture
(
FName StyleIdentifier, |
ScriptableToolsEditorModeStyle.h | ||
static void RegisterIconTextures
(
const FIconTextureMap& InIcons |
ScriptableToolsEditorModeStyle.h | ||
static void Shutdown() |
ScriptableToolsEditorModeStyle.h | ||
static bool TryRegisterCustomIcon
(
FName StyleIconIdentifier, |
Try to find a png or svg icon at FileNameWithPath and register it in the style set with the given StyleIconIdentifier, ie so that later it can be found FSlateIcon(FScriptableToolsEditorModeStyle::Get()->GetStyleSetName(), StyleIconIdentifier). | ScriptableToolsEditorModeStyle.h |