Navigation
API > API/Plugins > API/Plugins/SceneStateTasks
Sets a string value to the bound property reference
| Name | FSceneStateSetStringTask |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/SceneState/Source/SceneStateTasks/Public/Setters/SceneStateSetStringTask.h |
| Include Path | #include "Setters/SceneStateSetStringTask.h" |
Syntax
USTRUCT (DisplayName="Set String", Category="Setter")
struct FSceneStateSetStringTask : public FSceneStateTask
Inheritance Hierarchy
- FSceneStateTask → FSceneStateSetStringTask
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FInstanceDataType | FSceneStateSetStringTaskInstance | Setters/SceneStateSetStringTask.h |
Functions
Protected
Overridden from FSceneStateTask
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const UScriptStruct * OnGetTaskInstanceType() |
Setters/SceneStateSetStringTask.h | ||
virtual void OnStart
(
const FSceneStateExecutionContext& InContext, |
Setters/SceneStateSetStringTask.h |