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API > API/Plugins > API/Plugins/SceneStateTasks
| Name | FSceneStatePrintSettings |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/SceneState/Source/SceneStateTasks/Public/SceneStatePrintStringTask.h |
| Include Path | #include "SceneStatePrintStringTask.h" |
Syntax
USTRUCT ()
struct FSceneStatePrintSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bPrintToLog | bool | Whether to print the message to the console | SceneStatePrintStringTask.h |
|
| bPrintToScreen | bool | Whether to print the message to the screen | SceneStatePrintStringTask.h |
|
| Duration | float | The display duration. | SceneStatePrintStringTask.h |
|
| Key | FName | If a non-empty key is provided, the message will replace any existing on-screen messages with the same key | SceneStatePrintStringTask.h |
|
| TextColor | FLinearColor | The color of the text to display | SceneStatePrintStringTask.h |
|