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API > API/Plugins > API/Plugins/SceneStateBinding
| Name | TDataTypeHelper< void > |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/SceneState/Source/SceneStateBinding/Public/SceneStatePropertyReferenceUtils.h |
| Include Path | #include "SceneStatePropertyReferenceUtils.h" |
Syntax
template<>
struct TDataTypeHelper< void >
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool IsValid
(
const FProperty* InProperty |
SceneStatePropertyReferenceUtils.h |