Navigation
API > API/Plugins > API/Plugins/SceneStateBinding
| Name | ISceneStateBindingCollectionOwner |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/SceneState/Source/SceneStateBinding/Public/SceneStateBindingCollectionOwner.h |
| Include Path | #include "SceneStateBindingCollectionOwner.h" |
Syntax
class ISceneStateBindingCollectionOwner : public IPropertyBindingBindingCollectionOwner
Implements Interfaces
Derived Classes
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool ForEachBindableFunction
(
TFunctionRef< bool(const FSceneStateBindingDesc&, const UE::SceneState::FBindingFunctionInfo&)> In... |
Iterates all functions that can be created and bound | SceneStateBindingCollectionOwner.h | |
| Gets a reference to the binding collection (mutable) that the owner has | SceneStateBindingCollectionOwner.h | ||
const FSceneStateBindingCollection & GetBindingCollection () |
Gets a reference to the binding collection that the owner has | SceneStateBindingCollectionOwner.h |