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API > API/Plugins > API/Plugins/SceneStateBinding
| |
|
| Name |
ESceneStatePropertyReferenceType |
| Type |
enum |
| Header File |
/Engine/Plugins/VirtualProduction/SceneState/Source/SceneStateBinding/Public/SceneStateBlueprintPropertyReference.h |
| Include Path |
#include "SceneStateBlueprintPropertyReference.h" |
Syntax
enum ESceneStatePropertyReferenceType
{
UMETA =(Hidden),
UMETA =(RefType="bool"),
UMETA =(RefType="byte"),
UMETA =(RefType="int32"),
UMETA =(RefType="int64"),
UMETA =(RefType="float"),
UMETA =(RefType="double"),
UMETA =(RefType="Name"),
UMETA =(RefType="String"),
UMETA =(RefType="Text"),
UMETA =(ObjectRef),
UMETA =(ObjectRef),
UMETA =(ObjectRef),
UMETA =(ObjectRef),
UMETA =(ObjectRef),
UMETA =(ObjectRef),
}
Values
| Name |
Remarks |
| UMETA |
|
| UMETA |
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| UMETA |
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| UMETA |
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| UMETA |
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| UMETA |
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| UMETA |
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| UMETA |
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| UMETA |
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| UMETA |
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| UMETA |
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| UMETA |
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| UMETA |
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| UMETA |
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| UMETA |
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| UMETA |
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