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Describes an Edit change for a task or task instance
| Name | FTaskEditChange |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/SceneState/Source/SceneState/Public/Tasks/SceneStateTaskEditChange.h |
| Include Path | #include "Tasks/SceneStateTaskEditChange.h" |
Syntax
struct FTaskEditChange : public FPropertyChangedEvent
Inheritance Hierarchy
- FPropertyChangedEvent → FTaskEditChange
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FTaskEditChange() |
Tasks/SceneStateTaskEditChange.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ChangedObject | ETaskObjectType | The object that was changed: whether it was the task or the task instance | Tasks/SceneStateTaskEditChange.h | |
| Outer | UObject * | Owning object of the task | Tasks/SceneStateTaskEditChange.h |