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API > API/Plugins > API/Plugins/SceneState
| Name | FSceneStateRange |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/SceneState/Source/SceneState/Public/SceneStateRange.h |
| Include Path | #include "SceneStateRange.h" |
Syntax
USTRUCT ()
struct FSceneStateRange
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| InvalidIndex | uint16 | SceneStateRange.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Count | uint16 | SceneStateRange.h | ||
| Index | uint16 | SceneStateRange.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
uint16 GetLastIndex() |
SceneStateRange.h | ||
bool IsValid() |
SceneStateRange.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FSceneStateRange MakeBeginEndRange
(
uint16 InBegin, |
Makes a range with the given begin and end range, where end is exclusive | SceneStateRange.h |