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API > API/Plugins > API/Plugins/SceneState > API/Plugins/SceneState/FSceneStateExecutionContext
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Setup
(
const FSceneStateExecutionContext& InParentContext |
Initialization for a context with a parent context. | SceneStateExecutionContext.h | |
void Setup
(
TNotNull< USceneStateObject* > InRootState |
Initialization for the Context. | SceneStateExecutionContext.h | |
void Setup
(
const FSetupParams& InParams |
Initialization for the Context. | SceneStateExecutionContext.h |
Setup(const FSceneStateExecutionContext &)
Description
Initialization for a context with a parent context.
| Name | Setup |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/SceneState/Source/SceneState/Public/SceneStateExecutionContext.h |
| Include Path | #include "SceneStateExecutionContext.h" |
| Source | /Engine/Plugins/VirtualProduction/SceneState/Source/SceneState/Private/SceneStateExecutionContext.cpp |
void Setup
(
const FSceneStateExecutionContext & InParentContext
)
Parameters
| Name | Remarks |
|---|---|
| InParentContext | the parent of this execution context |
Setup(TNotNull< USceneStateObject * >)
Description
Initialization for the Context. Through the given root state it pre-allocates the instance data that will be used
| Name | Setup |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/SceneState/Source/SceneState/Public/SceneStateExecutionContext.h |
| Include Path | #include "SceneStateExecutionContext.h" |
| Source | /Engine/Plugins/VirtualProduction/SceneState/Source/SceneState/Private/SceneStateExecutionContext.cpp |
void Setup
(
TNotNull< USceneStateObject * > InRootState
)
Parameters
| Name | Remarks |
|---|---|
| InRootState | the parameters containing the template data and context for this execution |
Setup(const FSetupParams &)
Description
Initialization for the Context. Through the given root state it pre-allocates the instance data that will be used
| Name | Setup |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/SceneState/Source/SceneState/Public/SceneStateExecutionContext.h |
| Include Path | #include "SceneStateExecutionContext.h" |
| Source | /Engine/Plugins/VirtualProduction/SceneState/Source/SceneState/Private/SceneStateExecutionContext.cpp |
void Setup
(
const FSetupParams & InParams
)
Parameters
| Name | Remarks |
|---|---|
| InParams | the parameters containing the template data and context for this execution |