Navigation
API > API/Plugins > API/Plugins/SceneState > API/Plugins/SceneState/FSceneStateExecutionContext
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TConstArrayView< FSceneStateTransition > GetTransitions
(
const FSceneState& InState |
Returns a sliced view of all the Exit Transitions going out of the given State | SceneStateExecutionContext.h | |
TConstArrayView< FSceneStateTransition > GetTransitions
(
const FSceneStateConduit& InConduit |
Returns a sliced view of all the Exit Transitions going out of the given Conduit | SceneStateExecutionContext.h |
GetTransitions(const FSceneState &)
Description
Returns a sliced view of all the Exit Transitions going out of the given State
| Name | GetTransitions |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/SceneState/Source/SceneState/Public/SceneStateExecutionContext.h |
| Include Path | #include "SceneStateExecutionContext.h" |
| Source | /Engine/Plugins/VirtualProduction/SceneState/Source/SceneState/Private/SceneStateExecutionContext.cpp |
TConstArrayView< FSceneStateTransition > GetTransitions
(
const FSceneState & InState
) const
GetTransitions(const FSceneStateConduit &)
Description
Returns a sliced view of all the Exit Transitions going out of the given Conduit
| Name | GetTransitions |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/SceneState/Source/SceneState/Public/SceneStateExecutionContext.h |
| Include Path | #include "SceneStateExecutionContext.h" |
| Source | /Engine/Plugins/VirtualProduction/SceneState/Source/SceneState/Private/SceneStateExecutionContext.cpp |
TConstArrayView< FSceneStateTransition > GetTransitions
(
const FSceneStateConduit & InConduit
) const