Navigation
API > API/Plugins > API/Plugins/SceneState > API/Plugins/SceneState/FSceneStateExecutionContext
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSceneStateMachineInstance * FindStateMachineInstance
(
uint16 InAbsoluteIndex |
Returns the existing State Machine Instance of this context for the given state machine absolute index. | SceneStateExecutionContext.h | |
FSceneStateMachineInstance * FindStateMachineInstance
(
const FSceneStateMachine& InStateMachine |
Returns the existing State Machine Instance of this context for the given state machine. | SceneStateExecutionContext.h |
FindStateMachineInstance(uint16)
Description
Returns the existing State Machine Instance of this context for the given state machine absolute index. Null if not found
| Name | FindStateMachineInstance |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/SceneState/Source/SceneState/Public/SceneStateExecutionContext.h |
| Include Path | #include "SceneStateExecutionContext.h" |
| Source | /Engine/Plugins/VirtualProduction/SceneState/Source/SceneState/Private/SceneStateExecutionContext.cpp |
FSceneStateMachineInstance * FindStateMachineInstance
(
uint16 InAbsoluteIndex
) const
FindStateMachineInstance(const FSceneStateMachine &)
Description
Returns the existing State Machine Instance of this context for the given state machine. Null if not found
| Name | FindStateMachineInstance |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/SceneState/Source/SceneState/Public/SceneStateExecutionContext.h |
| Include Path | #include "SceneStateExecutionContext.h" |
| Source | /Engine/Plugins/VirtualProduction/SceneState/Source/SceneState/Private/SceneStateExecutionContext.cpp |
FSceneStateMachineInstance * FindStateMachineInstance
(
const FSceneStateMachine & InStateMachine
) const