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API > API/Plugins > API/Plugins/SceneState > API/Plugins/SceneState/FSceneStateExecutionContext
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSceneStateInstance * FindStateInstance
(
uint16 InAbsoluteIndex |
Returns the existing State Instance of this context for the given state absolute index. | SceneStateExecutionContext.h | |
FSceneStateInstance * FindStateInstance
(
const FSceneState& InState |
Returns the existing State Instance of this context for the given state. Null if not found | SceneStateExecutionContext.h |
FindStateInstance(uint16)
Description
Returns the existing State Instance of this context for the given state absolute index. Null if not found
| Name | FindStateInstance |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/SceneState/Source/SceneState/Public/SceneStateExecutionContext.h |
| Include Path | #include "SceneStateExecutionContext.h" |
| Source | /Engine/Plugins/VirtualProduction/SceneState/Source/SceneState/Private/SceneStateExecutionContext.cpp |
FSceneStateInstance * FindStateInstance
(
uint16 InAbsoluteIndex
) const
FindStateInstance(const FSceneState &)
Description
Returns the existing State Instance of this context for the given state. Null if not found
| Name | FindStateInstance |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/SceneState/Source/SceneState/Public/SceneStateExecutionContext.h |
| Include Path | #include "SceneStateExecutionContext.h" |
| Source | /Engine/Plugins/VirtualProduction/SceneState/Source/SceneState/Private/SceneStateExecutionContext.cpp |
FSceneStateInstance * FindStateInstance
(
const FSceneState & InState
) const