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API > API/Plugins > API/Plugins/RivermaxRendering > API/Plugins/RivermaxRendering/FRGBToRGB10BitCS
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
InputTexture CapturedSizeX SHADER_PARAMETER
(
float, |
RivermaxShaders.h | ||
InputTexture CapturedSizeX OnePixelDeltaY SHADER_PARAMETER
(
float, |
RivermaxShaders.h | ||
InputTexture CapturedSizeX OnePixelDeltaY InputPixelOffsetY SHADER_PARAMETER
(
uint32, |
RivermaxShaders.h |
SHADER_PARAMETER(float, OnePixelDeltaX)
| Name | SHADER_PARAMETER |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/Rivermax/RivermaxCore/Source/RivermaxRendering/Public/RivermaxShaders.h |
| Include Path | #include "RivermaxShaders.h" |
InputTexture CapturedSizeX SHADER_PARAMETER
(
float,
OnePixelDeltaX
)
SHADER_PARAMETER(float, InputPixelOffsetX)
| Name | SHADER_PARAMETER |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/Rivermax/RivermaxCore/Source/RivermaxRendering/Public/RivermaxShaders.h |
| Include Path | #include "RivermaxShaders.h" |
InputTexture CapturedSizeX OnePixelDeltaY SHADER_PARAMETER
(
float,
InputPixelOffsetX
)
SHADER_PARAMETER(uint32, TotalElementCount)
| Name | SHADER_PARAMETER |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/Rivermax/RivermaxCore/Source/RivermaxRendering/Public/RivermaxShaders.h |
| Include Path | #include "RivermaxShaders.h" |
InputTexture CapturedSizeX OnePixelDeltaY InputPixelOffsetY SHADER_PARAMETER
(
uint32,
TotalElementCount
)