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API > API/Plugins > API/Plugins/RivermaxRendering > API/Plugins/RivermaxRendering/FRGBToRGB10BitCS
Structure definition to match StructuredBuffer in RivermaxShaders.usf 10 bits per channel, 30 bits per pixel. Aligns on 15 32bits -> 480bits -> 16RGB10 pixels 2110-20 says it's 4 pixels per pgroup.
| Name | FRGB10BitBuffer |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/Rivermax/RivermaxCore/Source/RivermaxRendering/Public/RivermaxShaders.h |
| Include Path | #include "RivermaxShaders.h" |
Syntax
struct FRGB10BitBuffer
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DWords | uint32 | RivermaxShaders.h |