Navigation
API > API/Plugins > API/Plugins/RigVMDeveloper > API/Plugins/RigVMDeveloper/URigVMController
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool ShouldRedirectPin
(
const FString& InOldPinPath, |
RigVMModel/RigVMController.h | ||
bool ShouldRedirectPin
(
UScriptStruct* InOwningStruct, |
RigVMModel/RigVMController.h |
ShouldRedirectPin(const FString &, FString &)
| Name | ShouldRedirectPin |
| Type | function |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMController.h |
| Include Path | #include "RigVMModel/RigVMController.h" |
| Source | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Private/RigVMModel/RigVMController.cpp |
bool ShouldRedirectPin
(
const FString & InOldPinPath,
FString & InOutNewPinPath
) const
ShouldRedirectPin(UScriptStruct *, const FString &, FString &)
| Name | ShouldRedirectPin |
| Type | function |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMController.h |
| Include Path | #include "RigVMModel/RigVMController.h" |
| Source | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Private/RigVMModel/RigVMController.cpp |
bool ShouldRedirectPin
(
UScriptStruct * InOwningStruct,
const FString & InOldRelativePinPath,
FString & InOutNewRelativePinPath
) const