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API > API/Plugins > API/Plugins/RigVMDeveloper > API/Plugins/RigVMDeveloper/URigVMController
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool SetPinCategoryIndex
(
const URigVMNode* InNode, |
RigVMModel/RigVMController.h | ||
bool SetPinCategoryIndex
(
const FName& InNodeName, |
Changes a pin category's index. | RigVMModel/RigVMController.h |
|
SetPinCategoryIndex(const URigVMNode *, const FString &, int32, bool)
| Name | SetPinCategoryIndex |
| Type | function |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMController.h |
| Include Path | #include "RigVMModel/RigVMController.h" |
| Source | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Private/RigVMModel/RigVMController.cpp |
bool SetPinCategoryIndex
(
const URigVMNode * InNode,
const FString & InPinCategory,
int32 InNewIndex,
bool bSetupUndoRedo
)
SetPinCategoryIndex(const FName &, const FString &, int32, bool, bool)
Description
Changes a pin category's index. The category is UI relevant only and used to order pins in the user interface of the node as well as on the details panel.
| Name | SetPinCategoryIndex |
| Type | function |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMController.h |
| Include Path | #include "RigVMModel/RigVMController.h" |
| Source | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Private/RigVMModel/RigVMController.cpp |
UFUNCTION (BlueprintCallable, Category=RigVMController)
bool SetPinCategoryIndex
(
const FName & InNodeName,
const FString & InPinCategory,
int32 InNewIndex,
bool bSetupUndoRedo,
bool bPrintPythonCommand
)