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API > API/Plugins > API/Plugins/RigVMDeveloper > API/Plugins/RigVMDeveloper/URigVMController
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void RepopulatePinsOnNode
(
const FRigVMRegistry& Registry, |
RigVMModel/RigVMController.h | ||
void RepopulatePinsOnNode
(
URigVMNode* InNode, |
RigVMModel/RigVMController.h |
RepopulatePinsOnNode(const FRigVMRegistry &, const FRepopulatePinsNodeData &)
| Name | RepopulatePinsOnNode |
| Type | function |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMController.h |
| Include Path | #include "RigVMModel/RigVMController.h" |
| Source | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Private/RigVMModel/RigVMController.cpp |
void RepopulatePinsOnNode
(
const FRigVMRegistry & Registry,
const FRepopulatePinsNodeData & NodeData
)
RepopulatePinsOnNode(URigVMNode *, bool, bool, bool)
| Name | RepopulatePinsOnNode |
| Type | function |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMController.h |
| Include Path | #include "RigVMModel/RigVMController.h" |
| Source | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Private/RigVMModel/RigVMController.cpp |
void RepopulatePinsOnNode
(
URigVMNode * InNode,
bool bFollowCoreRedirectors,
bool bSetupOrphanedPins,
bool bRecreateLinks
)