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API > API/Plugins > API/Plugins/RigVMDeveloper > API/Plugins/RigVMDeveloper/URigVMController
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
URigVMUnitNode * AddUnitNode
(
UScriptStruct* InScriptStruct, |
Note: The functions below are scoped with WITH_EDITOR since we are considering to move this code into the runtime in the future. | RigVMModel/RigVMController.h |
|
URigVMUnitNode * AddUnitNode
(
const T& InDefaults, |
Adds a unit node using a template. | RigVMModel/RigVMController.h | |
URigVMUnitNode * AddUnitNode
(
UScriptStruct* InScriptStruct, |
RigVMModel/RigVMController.h |
AddUnitNode(UScriptStruct *, const FName &, const FVector2D &, const FString &, bool, bool)
Description
Note: The functions below are scoped with WITH_EDITOR since we are considering to move this code into the runtime in the future. Right now there's a dependency on the metadata of the USTRUCT - which is only available in the editor. Adds a Function / Struct Node to the edited Graph. UnitNode represent a RIGVM_METHOD declaration on a USTRUCT. This causes a NodeAdded modified event.
| Name | AddUnitNode |
| Type | function |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMController.h |
| Include Path | #include "RigVMModel/RigVMController.h" |
| Source | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Private/RigVMModel/RigVMController.cpp |
UFUNCTION (BlueprintCallable, Category=RigVMController)
URigVMUnitNode * AddUnitNode
(
UScriptStruct * InScriptStruct,
const FName & InMethodName,
const FVector2D & InPosition,
const FString & InNodeName,
bool bSetupUndoRedo,
bool bPrintPythonCommand
)
AddUnitNode(const T &, const FName &, const FVector2D &, const FString &, bool, bool)
Description
Adds a unit node using a template.
| Name | AddUnitNode |
| Type | function |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMController.h |
| Include Path | #include "RigVMModel/RigVMController.h" |
template<typename T, typename TEnableIf < TModels_V< CRigVMUStruct , T > >::Type *>
URigVMUnitNode * AddUnitNode
(
const T & InDefaults,
const FName & InMethodName,
const FVector2D & InPosition,
const FString & InNodeName,
bool bSetupUndoRedo,
bool bPrintPythonCommand
)
AddUnitNode(UScriptStruct *, TSubclassOf< URigVMUnitNode >, const FName &, const FVector2D &, const FString &, bool, bool)
| Name | AddUnitNode |
| Type | function |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMController.h |
| Include Path | #include "RigVMModel/RigVMController.h" |
| Source | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Private/RigVMModel/RigVMController.cpp |
URigVMUnitNode * AddUnitNode
(
UScriptStruct * InScriptStruct,
TSubclassOf < URigVMUnitNode > InUnitNodeClass,
const FName & InMethodName,
const FVector2D & InPosition,
const FString & InNodeName,
bool bSetupUndoRedo,
bool bPrintPythonCommand
)