Navigation
API > API/Plugins > API/Plugins/RigVMDeveloper
The Array Node represents one of a series available array operations such as SetNum, GetAtIndex etc.
| Name | UDEPRECATED_RigVMArrayNode |
| Type | class |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/Nodes/RigVMArrayNode.h |
| Include Path | #include "RigVMModel/Nodes/RigVMArrayNode.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, Deprecated)
class UDEPRECATED_RigVMArrayNode : public URigVMTemplateNode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → URigVMNode → URigVMTemplateNode → UDEPRECATED_RigVMArrayNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UDEPRECATED_RigVMArrayNode() |
Default constructor. | RigVMModel/Nodes/RigVMArrayNode.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OpCode | ERigVMOpCode | RigVMModel/Nodes/RigVMArrayNode.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FString GetCPPType() |
Returns the C++ data type of the element. | RigVMModel/Nodes/RigVMArrayNode.h |
|
UObject * GetCPPTypeObject() |
Returns the C++ data type struct of the array (or nullptr) | RigVMModel/Nodes/RigVMArrayNode.h |
|
ERigVMOpCode GetOpCode() |
Returns the op code of this node. | RigVMModel/Nodes/RigVMArrayNode.h |
|