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API > API/Plugins > API/Plugins/RigVMDeveloper > API/Plugins/RigVMDeveloper/RigVMModel
Inheritance Hierarchy
- FRigVMBaseAction
- FRigVMSetNodePositionAction
References
| Module | RigVMDeveloper |
| Header | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMControllerActions.h |
| Include | #include "RigVMModel/RigVMControllerActions.h" |
Syntax
USTRUCT&40;&41;
struct FRigVMSetNodePositionAction : public FRigVMBaseAction
Remarks
An action setting a node's position in the graph.
Variables
| Type | Name | Description | |
|---|---|---|---|
| FVector2D | NewPosition | ||
| FString | NodePath | ||
| FVector2D | OldPosition |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FRigVMSetNodePositionAction
(
URigVMController* InController, |
Destructors
| Type | Name | Description | |
|---|---|---|---|
Overridden from FRigVMBaseAction
| Type | Name | Description | |
|---|---|---|---|
| UScriptStruct * | Access to the actions script struct. this needs to be overloaded. | ||
| bool | Merge
(
const FRigVMBaseAction* Other |
Trys to merge the action with another action and returns true if successfull. | |
| bool | Redo () |
Re-does the action and returns true if successfull. | |
| bool | Undo () |
Un-does the action and returns true if successfull. |