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API > API/Plugins > API/Plugins/RigVMDeveloper > API/Plugins/RigVMDeveloper/IRigVMAssetInterface
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool ChangeMemberVariableType
(
const FName& InName, |
RigVMAsset.h | ||
bool ChangeMemberVariableType
(
const FName& InName, |
RigVMAsset.h |
ChangeMemberVariableType(const FName &, const FEdGraphPinType &)
| Name | ChangeMemberVariableType |
| Type | function |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMAsset.h |
| Include Path | #include "RigVMAsset.h" |
bool ChangeMemberVariableType
(
const FName & InName,
const FEdGraphPinType & InType
)
ChangeMemberVariableType(const FName &, const FString &, bool, bool, FString)
| Name | ChangeMemberVariableType |
| Type | function |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMAsset.h |
| Include Path | #include "RigVMAsset.h" |
bool ChangeMemberVariableType
(
const FName & InName,
const FString & InCPPType,
bool bIsPublic,
bool bIsReadOnly,
FString InDefaultValue
)