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The unknown type is used to identify untyped nodes
| Name | FRigVMUnknownType |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMCore/RigVMUnknownType.h |
| Include Path | #include "RigVMCore/RigVMUnknownType.h" |
Syntax
USTRUCT (Meta=(DisplayName="Wildcard"))
struct FRigVMUnknownType
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigVMUnknownType() |
RigVMCore/RigVMUnknownType.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Hash | uint32 | RigVMCore/RigVMUnknownType.h |