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Allows for a single execution pulse to trigger a series of events in order.
| Name | FRigVMFunction_Sequence |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMFunctions/Execution/RigVMFunction_Sequence.h |
| Include Path | #include "RigVMFunctions/Execution/RigVMFunction_Sequence.h" |
Syntax
USTRUCT (
Meta=(DisplayName="Sequence", Category="Execution", TitleColor="1 0 0", NodeColor="1 1 1", Icon="EditorStyle|GraphEditor.Sequence_16x"))
struct FRigVMFunction_Sequence : public FRigVMStruct
Inheritance Hierarchy
- FRigVMStruct → FRigVMFunction_Sequence
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| A | FRigVMExecuteContext | The execution result A. | RigVMFunctions/Execution/RigVMFunction_Sequence.h |
|
| B | FRigVMExecuteContext | The execution result B. | RigVMFunctions/Execution/RigVMFunction_Sequence.h | |
| ExecuteContext | FRigVMExecuteContext | The execution input. | RigVMFunctions/Execution/RigVMFunction_Sequence.h |
|
Functions
Public
Overridden from FRigVMStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
Execute logic for this struct | RigVMFunctions/Execution/RigVMFunction_Sequence.h |