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Returns the position on a ray
| Name | FRigVMFunction_MathRayGetAt |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMFunctions/Math/RigVMFunction_MathRay.h |
| Include Path | #include "RigVMFunctions/Math/RigVMFunction_MathRay.h" |
Syntax
USTRUCT (Meta=(DisplayName="GetAt", Keywords="Ratio,Percentage"))
struct FRigVMFunction_MathRayGetAt : public FRigVMFunction_MathRayBase
Inheritance Hierarchy
- FRigVMStruct → FRigVMFunction_MathBase → FRigVMFunction_MathRayBase → FRigVMFunction_MathRayGetAt
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigVMFunction_MathRayGetAt() |
RigVMFunctions/Math/RigVMFunction_MathRay.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Ratio | float | RigVMFunctions/Math/RigVMFunction_MathRay.h |
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| Ray | FRay | RigVMFunctions/Math/RigVMFunction_MathRay.h |
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| Result | FVector | RigVMFunctions/Math/RigVMFunction_MathRay.h |
|
Functions
Public
Overridden from FRigVMStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
Execute logic for this struct | RigVMFunctions/Math/RigVMFunction_MathRay.h |