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Returns true if the box has any content / is valid
| Name | FRigVMFunction_MathBoxIsValid |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMFunctions/Math/RigVMFunction_MathBox.h |
| Include Path | #include "RigVMFunctions/Math/RigVMFunction_MathBox.h" |
Syntax
USTRUCT (
Meta=(DisplayName="Is Box Valid", TemplateName="IsValid,HasVolume,ContainsPoints,Bounds,BoundingBox,Bbox"))
struct FRigVMFunction_MathBoxIsValid : public FRigVMFunction_MathBoxBase
Inheritance Hierarchy
- FRigVMStruct → FRigVMFunction_MathBase → FRigVMFunction_MathBoxBase → FRigVMFunction_MathBoxIsValid
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigVMFunction_MathBoxIsValid() |
RigVMFunctions/Math/RigVMFunction_MathBox.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Box | FBox | RigVMFunctions/Math/RigVMFunction_MathBox.h |
|
|
| Valid | bool | RigVMFunctions/Math/RigVMFunction_MathBox.h |
|
Functions
Public
Overridden from FRigVMStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
Execute logic for this rig unit | RigVMFunctions/Math/RigVMFunction_MathBox.h |