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Returns true if a graph is run with its asset editor open. This is editor only - in shipping it always returns false.
| Name | FRigVMFunction_IsHostBeingDebugged |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMFunctions/Execution/RigVMFunction_Context.h |
| Include Path | #include "RigVMFunctions/Execution/RigVMFunction_Context.h" |
Syntax
USTRUCT (
Meta=(DisplayName="Is Asset Editor Open", Category="Execution", TitleColor="1 0 0", NodeColor="1 1 1", Keywords="Debug,Open,Inspect"))
struct FRigVMFunction_IsHostBeingDebugged : public FRigVMStruct
Inheritance Hierarchy
- FRigVMStruct → FRigVMFunction_IsHostBeingDebugged
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigVMFunction_IsHostBeingDebugged() |
RigVMFunctions/Execution/RigVMFunction_Context.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Result | bool | True if the graph is currently open in the asset editor. | RigVMFunctions/Execution/RigVMFunction_Context.h |
Functions
Public
Overridden from FRigVMStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
Execute logic for this struct | RigVMFunctions/Execution/RigVMFunction_Context.h |