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API > API/Plugins > API/Plugins/RigVM
| Name | FRigVMDrawInstruction |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMCore/RigVMDrawInstruction.h |
| Include Path | #include "RigVMCore/RigVMDrawInstruction.h" |
Syntax
USTRUCT ()
struct FRigVMDrawInstruction
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| RigVMCore/RigVMDrawInstruction.h | |||
FRigVMDrawInstruction
(
ERigVMDrawSettings::Primitive InPrimitiveType, |
RigVMCore/RigVMDrawInstruction.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Color | FLinearColor | RigVMCore/RigVMDrawInstruction.h |
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| DepthPriority | TEnumAsByte< ESceneDepthPriorityGroup > | RigVMCore/RigVMDrawInstruction.h |
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| Lifetime | float | RigVMCore/RigVMDrawInstruction.h |
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| MaterialRenderProxy | FMaterialRenderProxy * | RigVMCore/RigVMDrawInstruction.h | ||
| MeshIndices | TArray< uint32 > | RigVMCore/RigVMDrawInstruction.h | ||
| MeshVerts | TArray< FDynamicMeshVertex > | This is to draw cone, they're not UPROPERTY. | RigVMCore/RigVMDrawInstruction.h | |
| Name | FName | RigVMCore/RigVMDrawInstruction.h |
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| Positions | TArray< FVector > | RigVMCore/RigVMDrawInstruction.h |
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| PrimitiveType | TEnumAsByte< ERigVMDrawSettings::Primitive > | RigVMCore/RigVMDrawInstruction.h |
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| Thickness | float | RigVMCore/RigVMDrawInstruction.h |
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| Transform | FTransform | RigVMCore/RigVMDrawInstruction.h |
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Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid() |
RigVMCore/RigVMDrawInstruction.h |