Navigation
API > API/Plugins > API/Plugins/RigVM
| Name | FRigVMDispatch_MakeStruct |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMFunctions/RigVMDispatch_MakeStruct.h |
| Include Path | #include "RigVMFunctions/RigVMDispatch_MakeStruct.h" |
Syntax
USTRUCT (
Meta=(DisplayName="Make", Category="Core", Keywords="Compose,Composition,Create,Constant", NodeColor="1,1,1,1"))
struct FRigVMDispatch_MakeStruct : public FRigVMDispatch_CoreBase
Inheritance Hierarchy
- FRigVMDispatchFactory → FRigVMDispatch_CoreBase → FRigVMDispatch_MakeStruct
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigVMDispatch_MakeStruct() |
RigVMFunctions/RigVMDispatch_MakeStruct.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| ElementsName | const FLazyName | RigVMFunctions/RigVMDispatch_MakeStruct.h | |
| StructName | const FLazyName | RigVMFunctions/RigVMDispatch_MakeStruct.h |
Functions
Public
Overridden from FRigVMDispatchFactory
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const TArray< FRigVMTemplateArgumentInfo > & GetArgumentInfos
(
FRigVMRegistryHandle& InRegistry |
Returns the arguments of the template | RigVMFunctions/RigVMDispatch_MakeStruct.h | |
| Returns meta data on the property of the permutations. | RigVMFunctions/RigVMDispatch_MakeStruct.h | ||
virtual FString GetKeywords() |
Returns the keywords used for looking up this factory. | RigVMFunctions/RigVMDispatch_MakeStruct.h | |
virtual FString GetNodeTitle
(
const FRigVMTemplateTypeMap& InTypes |
Returns the title of the node for a given type set. | RigVMFunctions/RigVMDispatch_MakeStruct.h | |
virtual FText GetNodeTooltip
(
const FRigVMTemplateTypeMap& InTypes |
Returns the tooltip for the node | RigVMFunctions/RigVMDispatch_MakeStruct.h | |
virtual FRigVMTemplateTypeMap OnNewArgumentType
(
const FName& InArgumentName, |
This function is deprecated, please use GetPermutationsFromArgumentType returns the new permutation argument types after a new type is defined for one argument this happens if types are being loaded later after this factory has already been deployed (like UUserDefinedStruct) | RigVMFunctions/RigVMDispatch_MakeStruct.h | |
virtual bool SupportsRenaming() |
Returns true if nodes provided by this factory can be renamed | RigVMFunctions/RigVMDispatch_MakeStruct.h |
Protected
Overridden from FRigVMDispatchFactory
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FRigVMFunctionPtr GetDispatchFunctionImpl
(
const FRigVMTemplateTypeMap& InTypes, |
RigVMFunctions/RigVMDispatch_MakeStruct.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void Execute
(
FRigVMExtendedExecuteContext& InContext, |
RigVMFunctions/RigVMDispatch_MakeStruct.h |