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| Name | FRigVMDispatch_ArrayUnion |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMFunctions/RigVMDispatch_Array.h |
| Include Path | #include "RigVMFunctions/RigVMDispatch_Array.h" |
Syntax
USTRUCT (Meta=(DisplayName="Union"))
struct FRigVMDispatch_ArrayUnion : public FRigVMDispatch_ArrayAppend
Inheritance Hierarchy
- FRigVMDispatchFactory → FRigVMDispatch_CoreBase → FRigVMDispatch_ArrayBase → FRigVMDispatch_ArrayBaseMutable → FRigVMDispatch_ArrayAppend → FRigVMDispatch_ArrayUnion
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigVMDispatch_ArrayUnion() |
RigVMFunctions/RigVMDispatch_Array.h |
Functions
Public
Overridden from FRigVMDispatch_ArrayBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ERigVMOpCode GetOpCode() |
RigVMFunctions/RigVMDispatch_Array.h |
Overridden from FRigVMDispatchFactory
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FText GetArgumentTooltip
(
const FName& InArgumentName, |
Returns the tooltip for an argument | RigVMFunctions/RigVMDispatch_Array.h | |
virtual FText GetNodeTooltip
(
const FRigVMTemplateTypeMap& InTypes |
Returns the tooltip for the node | RigVMFunctions/RigVMDispatch_Array.h |
Protected
Overridden from FRigVMDispatchFactory
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FRigVMFunctionPtr GetDispatchFunctionImpl
(
const FRigVMTemplateTypeMap& InTypes, |
RigVMFunctions/RigVMDispatch_Array.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void Execute
(
FRigVMExtendedExecuteContext& InContext, |
RigVMFunctions/RigVMDispatch_Array.h |