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API > API/Plugins > API/Plugins/RigLogicModule > API/Plugins/RigLogicModule/FDNAToSkelMeshMap
References
Module | RigLogicModule |
Header | /Engine/Plugins/Animation/RigLogic/Source/RigLogicModule/Public/DNAToSkelMeshMap.h |
Include | #include "DNAToSkelMeshMap.h" |
Source | /Engine/Plugins/Animation/RigLogic/Source/RigLogicModule/Private/DNAToSkelMeshMap.cpp |
void MapMorphTargets
(
IDNAReader * InDNAReader
)
Remarks
Creates map for updating morph targets; needs to be called before playing animation on the rig