Navigation
API > API/Plugins > API/Plugins/RigLogicModule > API/Plugins/RigLogicModule/FDNAToSkelMeshMap
References
Module | RigLogicModule |
Header | /Engine/Plugins/Animation/RigLogic/Source/RigLogicModule/Public/DNAToSkelMeshMap.h |
Include | #include "DNAToSkelMeshMap.h" |
Source | /Engine/Plugins/Animation/RigLogic/Source/RigLogicModule/Private/DNAToSkelMeshMap.cpp |
void MapJoints
(
IDNAReader * InDNAReader
)
Remarks
Creates map for updating joints; needs to be called before playing animation on the rig
Makes a map of all Joints from DNA to Bones in Reference Skeleton. Additionally makes a map of all Skinned joints.