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API > API/Plugins > API/Plugins/RigLogicModule > API/Plugins/RigLogicModule/FDNAToSkelMeshMap
References
Module | RigLogicModule |
Header | /Engine/Plugins/Animation/RigLogic/Source/RigLogicModule/Public/DNAToSkelMeshMap.h |
Include | #include "DNAToSkelMeshMap.h" |
Source | /Engine/Plugins/Animation/RigLogic/Source/RigLogicModule/Private/DNAToSkelMeshMap.cpp |
void InitBaseMesh
(
IDNAReader * InSourceDNAReader,
USkeletalMesh * InTargetSkeletalMesh
)
Remarks
Creates vertex map between source DNA and target SkelMesh, and stores DNAReader Enough for updating neutral meshes, but not for updating joints and morphtargets; call the next method for that TODO: When ImportedModel is added to runtime, WITH_EDITORONLY_DATA should be removed
Creates mappings between source DNA and target SkelMesh.