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Unreal Engine C++ API Reference > Plugins > RigLogicModule > FDNAReader
- IDescriptorReader::GetName()
- FDNAReader::GetName()
References
Module | RigLogicModule |
Header | /Engine/Plugins/Animation/RigLogic/Source/RigLogicModule/Public/DNAReaderAdapter.h |
Include | #include "DNAReaderAdapter.h" |
virtual FString GetName&40;&41; const
Remarks
Descriptor.